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Another One, Cats, and Run: What's a cool fact about the human body that a lot of people don't know? /r/AskReddit 5h alwaysclimbing5 self.AskReddit Selftext 348 (96%) 446 vault13rev 720 pts 5h (edit 4h) If we were an RPG character, our main stat would be endurance. We are, by animal standards, hellishly undying and unrelenting terrors, these Terminator-esque nightmares that just DO. NOT. STOP So ancestrally we are persistence hunters. That is, our main tactic for catching prey without fancy weapons was to just run them down, especially in our way-back home of the African desert. You can still see it, all over the human body. We are nearly hairless. This lack of insulation means better heat dissipation. We have a ton of sweat glands, next to other mammals. Again, heat dissipation. Another one is our two-legged gait - walking for us is technically just a series of controlled falls. We let gravity do half the work, and as a result use up fewer resources and generate less heat (quadrupeds, on the other hand, have to do more work with more legs). Imean, imagine being a more-or-less gazelle of half a million years ago. You're eating, doing your thing, when this predator arrives, so you run off. Now most predators, they'll only chase for a short distance and then call it a day (watch cats, for instance). But this one... here he is again. So you run. He returns. You run again. He returns. You're getting hot -you have to stop and pant to lose heat, but he just keeps jogging.. You run. He keeps coming. You're tired -you're fast, but not for very long, and this stretches your limits. Eventually you just lay there, exhausted and heat-stunned, and this ludicrous hairless monkey just jogs on over and kills you. That's our claws, our sharp teeth, even without our technology and tool-making. We simply don't stop. siriuszstar:I’m scared
Another One, Cats, and Run: What's a cool fact about the human body
 that a lot of people don't know?
 /r/AskReddit 5h
 alwaysclimbing5
 self.AskReddit
 Selftext
 348 (96%)
 446
 vault13rev 720 pts 5h (edit 4h)
 If we were an RPG character, our main stat would be
 endurance.
 We are, by animal standards, hellishly undying and unrelenting
 terrors, these Terminator-esque nightmares that just DO. NOT.
 STOP
 So ancestrally we are persistence hunters. That is, our main
 tactic for catching prey without fancy weapons was to just run
 them down, especially in our way-back home of the African
 desert. You can still see it, all over the human body.
 We are nearly hairless. This lack of insulation means better
 heat dissipation. We have a ton of sweat glands, next to
 other mammals. Again, heat dissipation. Another one is our
 two-legged gait - walking for us is technically just a series of
 controlled falls. We let gravity do half the work, and as a result
 use up fewer resources and generate less heat (quadrupeds,
 on the other hand, have to do more work with more legs).
 Imean, imagine being a more-or-less gazelle of half a million
 years ago. You're eating, doing your thing, when this predator
 arrives, so you run off. Now most predators, they'll only
 chase for a short distance and then call it a day (watch cats,
 for instance). But this one... here he is again. So you run. He
 returns. You run again. He returns. You're getting hot -you have
 to stop and pant to lose heat, but he just keeps jogging.. You
 run. He keeps coming. You're tired -you're fast, but not for very
 long, and this stretches your limits.
 Eventually you just lay there, exhausted and heat-stunned, and
 this ludicrous hairless monkey just jogs on over and kills you.
 That's our claws, our sharp teeth, even without our technology
 and tool-making. We simply don't stop.
siriuszstar:I’m scared

siriuszstar:I’m scared

Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!
Children, Clothes, and Fail: gaming:
Indie Game Spotlight: Untitled Goose Game 
Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond.
The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on!
What’s the story behind the title of the game?
This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  
How did the team come up with the animation style?
The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc.


Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect?
Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game.
If you could have the goose cross over into any cinematic or game universe, what would it be and why?
It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash.
Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...