Bruised
Bruised

Bruised

scars
 scars

scars

nuns
 nuns

nuns

suns
 suns

suns

one of the most
 one of the most

one of the most

evidently
evidently

evidently

evident
evident

evident

constitute
constitute

constitute

ons
ons

ons

abandon
abandon

abandon

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Shone: Gary Hershorn/@garyhershorr On Friday, the last full moon of Autumn, known as the Frost Moon, shone brightly behind the Empire State Building. (via @garyhershorn)
Shone: Gary Hershorn/@garyhershorr
On Friday, the last full moon of Autumn, known as the Frost Moon, shone brightly behind the Empire State Building. (via @garyhershorn)

On Friday, the last full moon of Autumn, known as the Frost Moon, shone brightly behind the Empire State Building. (via @garyhershorn)

Shone: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video games are more likely to get better grades at school, a study told News Limited yesterday has found. average in science," study co- author Albert Posso from RMIT to understand some of the principles of chemistry; evern so, they really have to under- stand science," Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development: Teachers should consider incorporating "When you play online However, the research also games you're solving puzzles to move to the next level and ed social media every day that involves using some of the were receiving grades 20 points general knowledge and skills in below the average in maths than maths, reading and science that you've been taught during the tablished that students who popular video games into teaching so long as they are not violent Mr Posso said the link be tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time. ones ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study Royal Melbourne Institute of should consider incorporat co-author Technology (RMIT), says that students who play online games daily perform, especially well in maths, science and reading ing popular video games into teaching so long as they are not violent ones." Programme for International that online gamin analyse the online habits of lem-solving skills. then compared to academic re- sults. He said the data revealed g could help "You're not really going to solve problems using (social media)," Mr Posso said Mr Posso used data from the tudents who play online games almost every day score 15 points above the average in maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have Student Assessment (Pisa) to young people to develop prob- The research was published in the International Journal of Communication. (Xinhua) Record Pogback'> When coach shunned him, he left and shone Take this to your parents.
Shone: DAILY NATION I Wednesday August 10, 2016
 ON
 Video games sharpen, social media dumbs
 Teenagers who play video
 games are more likely to get
 better grades at school, a study told News Limited yesterday
 has found.
 average in science," study co-
 author Albert Posso from RMIT
 to understand some of the
 principles of chemistry; evern
 so, they really have to under-
 stand science," Mr Posso told
 the ABC. "Some psychologists
 have argued that massive online
 player games can be beneficial
 to cognitive development:
 Teachers
 should consider
 incorporating
 "When you play online
 However, the research also games you're solving puzzles
 to move to the next level and
 ed social media every day that involves using some of the
 were receiving grades 20 points general knowledge and skills in
 below the average in maths than maths, reading and science that
 you've been taught during the
 tablished that students who
 popular video games
 into teaching so long
 as they are not violent
 Mr Posso said the link be
 tween excessive social media
 use and poor academic results
 could be attributed to "oppor-
 tunity cost" in terms of study
 time.
 ones
 ose who did not.
 The study, released by the day" said Mr Posso. "Teachers Albert Posso, study
 Royal Melbourne Institute of should consider incorporat co-author
 Technology (RMIT), says that
 students who play online games
 daily perform, especially well in
 maths, science and reading
 ing popular video games into
 teaching so long as they are not
 violent ones."
 Programme for International that online gamin
 analyse the online habits of lem-solving skills.
 then compared to academic re-
 sults. He said the data revealed
 g could help
 "You're not really going to
 solve problems using (social
 media)," Mr Posso said
 Mr Posso used data from the
 tudents who play online
 games almost every day score
 15 points above the average in
 maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have
 Student Assessment (Pisa) to
 young people to develop prob-
 The research was published
 in the International Journal of
 Communication. (Xinhua)
 Record
 Pogback'> When coach shunned him, he left and shone
Take this to your parents.

Take this to your parents.

Shone: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video to get better grades at school, a study average in science," study co- author Albert Posso from RMIT told News Limited yesterday to understand some of the principles of chemistry; evern so, they really have to under stand science Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development." games are more likely Teachers has found. "When you play online should consider However, the research also tablished that students who ed social media every day were receiving grades 20 points ow the average in maths than games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the incorporating popular video games into teaching so long as they are not violent ones co-author Mr Posso said the link be Royal Melbourne Institute of Technology (RMIT), says that ents who play online games daily perform, especially well in ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study should consider incorporat ing popular video games into teaching so long as they are not tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time then compared to academic re- You're not really going to sults. He said the data revealed solve problems using (social violent ones." Mr Posso used data from the Student Assessment (Pisa) to Australian 15-year-olds, which he maths, science and reading. national that online gaming could help media)" Mr Posso said Students who play online Programme for Inter The research was published in the International Journal of young people to develop prob- games almost every day score ls points above the average in maths and 17 points above the analyse the online habits of lem-solving skills. "Sometimes (players) have C Record Pogback'> When coach shunned him, he left and shone Take this to your parents.
Shone: DAILY NATION I Wednesday August 10, 2016
 ON
 Video games sharpen, social media dumbs
 Teenagers who play video
 to get
 better grades at school, a study
 average in science," study co-
 author Albert Posso from RMIT
 told News Limited yesterday
 to understand some of the
 principles of chemistry; evern
 so, they really have to under
 stand science Mr Posso told
 the ABC. "Some psychologists
 have argued that massive online
 player games can be beneficial
 to cognitive development."
 games are more likely
 Teachers
 has found.
 "When you play online
 should consider
 However, the research also
 tablished that students who
 ed social media every day
 were receiving grades 20 points
 ow the average in maths than
 games you're solving puzzles
 to move to the next level and
 that involves using some of the
 general knowledge and skills in
 maths, reading and science that
 you've been taught during the
 incorporating
 popular video games
 into teaching so long
 as they are not violent
 ones
 co-author
 Mr Posso said the link be
 Royal Melbourne Institute of
 Technology (RMIT), says that
 ents who play online games
 daily perform, especially well in
 ose who did not.
 The study, released by the day" said Mr Posso. "Teachers Albert Posso, study
 should consider incorporat
 ing popular video games into
 teaching so long as they are not
 tween excessive social media
 use and poor academic results
 could be attributed to "oppor-
 tunity cost" in terms of study
 time
 then compared to academic re- You're not really going to
 sults. He said the data revealed solve problems using (social
 violent ones."
 Mr Posso used data from the
 Student Assessment (Pisa) to
 Australian 15-year-olds, which he
 maths, science and reading.
 national that online gaming could help media)" Mr Posso said
 Students who play online Programme for Inter
 The research was published
 in the International Journal of
 young people to develop prob-
 games almost every day score
 ls points above the average in
 maths and 17 points above the
 analyse the online habits of lem-solving skills.
 "Sometimes (players) have
 C
 Record
 Pogback'> When coach shunned him, he left and shone
Take this to your parents.

Take this to your parents.

Shone: sophie @pixievalkyrie Follow oh if only there was an example of a character who wears a"skimpy"outfit who is very comfortable in her sexuality and exposure instead of unwillingly being put in uncomfortable situations because of horny developers 8:19 AM- 23 Feb 2018 398 Retweets 1,059 Likes 923l 398 1.1K sophie @pixievalkyrie 24h Wanna know why Bayonetta being so over-the-top sexual works? it's consent! it's that easy!!! that's literally it!!! Bayonetta is never uncomfortable with her oversexualization because she relishes in it sophie @pixievalkyrie 24h Girls owning their bodies and being sexy is not the problem. Girls being put in situations where they're obviously uncomfortable with the situation for comedic effect or because of horny developers is the problem. trilllizard666: sindri42: videogamesincolor: niambi: batzendrick: I feel like this deserves to be shared. this is hilarious because…Bayonetta is a fictional character who therefore cannot consent to anything you geeks…she “owns” her sexuality because she’s written that way??…like…yall are really so comical. I crack up every time folk try to use Bayonetta as a counter-argument against critiques of hyper-sexualized female characters in video games. Like stop, fam. Bayonetta is literally just the power fantasy OC of the female character designer. The director wrote the original script for a “traditional” witch, elderly, crook nose, pointy hat, shapeless robes, etc. Then Mari Shimaazaki, this lady: stepped up and basically said ‘okay but what if instead of that dumb thing we used this awesome bitch I just drew’. Bayonetta was not designed by a man. She was directly contrary to the intentions of the men in charge. But once they saw how awesome she was, being a sexy badass totally on her own terms whilst not giving a shit what they thought, they submitted. Today it’s generally agreed throughout the company and much of the industry that it couldn’t have happened any other way, that only a woman could have made a female action hero as successful as Bayonetta. If she’d been designed to appeal to the audience, that would have been fundamentally contrary to who she is and probably nowhere near as successful. But since she originated as a personal power fantasy, as this woman’s idealized self, that feeling of existing for her own goals and her own pleasure and not giving a flying fuck about how anybody else saw her shone through and Bayonetta became more popular than she ever could have been if she was just trying to please others. Additional fun fact: all the frankly ridiculous dance moves she uses? Those are the result of giving the mocap actress an open stage and telling her to do whatever she felt like. the earliest drafts were even shot down for being too overtly sexual for the director’s tastes the MALE director, Hideki Kamiya
Shone: sophie
 @pixievalkyrie
 Follow
 oh if only there was an example of a
 character who wears a"skimpy"outfit
 who is very comfortable in her sexuality
 and exposure instead of unwillingly
 being put in uncomfortable situations
 because of horny developers
 8:19 AM- 23 Feb 2018
 398 Retweets 1,059 Likes
 923l 398
 1.1K
 sophie @pixievalkyrie 24h
 Wanna know why Bayonetta being so over-the-top sexual works? it's consent! it's
 that easy!!! that's literally it!!! Bayonetta is never uncomfortable with her
 oversexualization because she relishes in it
 sophie @pixievalkyrie 24h
 Girls owning their bodies and being sexy is not the problem. Girls being put in
 situations where they're obviously uncomfortable with the situation for comedic
 effect or because of horny developers is the problem.
trilllizard666:
sindri42:

videogamesincolor:

niambi:

batzendrick:
I feel like this deserves to be shared.
this is hilarious because…Bayonetta is a fictional character who therefore cannot consent to anything you geeks…she “owns” her sexuality because she’s written that way??…like…yall are really so comical.

I crack up every time folk try to use Bayonetta as a counter-argument against critiques of hyper-sexualized female characters in video games. Like stop, fam.

Bayonetta is literally just the power fantasy OC of the female character designer. The director wrote the original script for a “traditional” witch, elderly, crook nose, pointy hat, shapeless robes, etc. Then Mari Shimaazaki, this lady:
stepped up and basically said ‘okay but what if instead of that dumb thing we used this awesome bitch I just drew’. Bayonetta was not designed by a man. She was directly contrary to the intentions of the men in charge. But once they saw how awesome she was, being a sexy badass totally on her own terms whilst not giving a shit what they thought, they submitted.
Today it’s generally agreed throughout the company and much of the industry that it couldn’t have happened any other way, that only a woman could have made a female action hero as successful as Bayonetta. If she’d been designed to appeal to the audience, that would have been fundamentally contrary to who she is and probably nowhere near as successful. But since she originated as a personal power fantasy, as this woman’s idealized self, that feeling of existing for her own goals and her own pleasure and not giving a flying fuck about how anybody else saw her shone through and Bayonetta became more popular than she ever could have been if she was just trying to please others.
Additional fun fact: all the frankly ridiculous dance moves she uses? Those are the result of giving the mocap actress an open stage and telling her to do whatever she felt like.


the earliest drafts were even shot down for being too overtly sexual for the director’s tastes
the MALE director, Hideki Kamiya

trilllizard666: sindri42: videogamesincolor: niambi: batzendrick: I feel like this deserves to be shared. this is hilarious because…Ba...

Shone: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video games are more likely to get better grades at school, a study told News Limited yesterday has found. average in science," study co- author Albert Posso from RMIT to understand some of the principles of chemistry; evern so, they really have to under- stand science," Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development: Teachers should consider "When you play online However, the research also games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the tablished that students who ed social media every day were receiving grades 20 points below the average in maths than incorporating popular video games into teaching so long as they are not violent Mr Posso said the link be tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time. ones ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study Royal Melbourne Institute of should consider incorporat co-author Technology (RMIT), says that students who play online games daily perform, especially well in ing popular video games into teaching so long as they are not violent ones." Programme for International that online gamin analyse the online habits of lem-solving skills. then compared to academic re- sults. He said the data revealed g could help young people to develop prob- "You're not really going to solve problems using (social media)," Mr Posso said Mr Posso used data from the maths, science and reading tudents who play online es almost every day score 15 points above the average in The research was published in the International Journal of Student Assessment (Pisa) to gam Communication. (Xinhua) maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have Record Pogback'> When coach shunned him, he left and shone <p>Los videojuegos te hacen masmejor las redes sociales te atontan.</p> <p>Según un estudio del RMIT(El MIT Australiano) Tienen mejores notas en el colegio aquellos que juegan a videojuegos todos los días que los que usan redes sociales todos los días.</p>
Shone: DAILY NATION I Wednesday August 10, 2016
 ON
 Video games sharpen, social media dumbs
 Teenagers who play video
 games are more likely to get
 better grades at school, a study told News Limited yesterday
 has found.
 average in science," study co-
 author Albert Posso from RMIT
 to understand some of the
 principles of chemistry; evern
 so, they really have to under-
 stand science," Mr Posso told
 the ABC. "Some psychologists
 have argued that massive online
 player games can be beneficial
 to cognitive development:
 Teachers
 should consider
 "When you play online
 However, the research also games you're solving puzzles
 to move to the next level and
 that involves using some of the
 general knowledge and skills in
 maths, reading and science that
 you've been taught during the
 tablished that students who
 ed social media every day
 were receiving grades 20 points
 below the average in maths than
 incorporating
 popular video games
 into teaching so long
 as they are not violent
 Mr Posso said the link be
 tween excessive social media
 use and poor academic results
 could be attributed to "oppor-
 tunity cost" in terms of study
 time.
 ones
 ose who did not.
 The study, released by the day" said Mr Posso. "Teachers Albert Posso, study
 Royal Melbourne Institute of should consider incorporat co-author
 Technology (RMIT), says that
 students who play online games
 daily perform, especially well in
 ing popular video games into
 teaching so long as they are not
 violent ones."
 Programme for International that online gamin
 analyse the online habits of lem-solving skills.
 then compared to academic re-
 sults. He said the data revealed
 g could help
 young people to develop prob-
 "You're not really going to
 solve problems using (social
 media)," Mr Posso said
 Mr Posso used data from the
 maths, science and reading
 tudents who play online
 es almost every day score
 15 points above the average in
 The research was published
 in the International Journal of
 Student Assessment (Pisa) to
 gam
 Communication. (Xinhua)
 maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have
 Record
 Pogback'> When coach shunned him, he left and shone
<p>Los videojuegos te hacen masmejor las redes sociales te atontan.</p>

<p>Según un estudio del RMIT(El MIT Australiano) Tienen mejores notas en el colegio aquellos que juegan a videojuegos todos los días que los que usan redes sociales todos los días.</p>

<p>Los videojuegos te hacen masmejor las redes sociales te atontan.</p> <p>Según un estudio del RMIT(El MIT Australiano) Tienen mejores...