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Ends

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Part
Part

Part

The
The

The

Ending
Ending

Ending

Parting
Parting

Parting

Absolutely Adore
Absolutely Adore

Absolutely Adore

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Parts: e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene Zuko: and Iroh: Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front: What takes the cake though is the following shot sequence: When it shows Iroh it zooms in from this: To this: While with Zuko it’s the exact reverse. It zooms out from this: To this: Say what you want but man Avatar had some amazing shot composition.  Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me. In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius. It just makes the parallels between Zuko and Aang so much more powerful in retrospect. They weren’t on parallel paths just because. They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage. And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights. I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story. And the twin blades? Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate. The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS. It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang? In conclusion: I am not ok and will never be ok. Thanks Avatar.
Parts: e-e-e-s:
dudeinpyjamas:


anadiableau:
Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will
I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this
Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene
Zuko:
and Iroh:
Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front:

What takes the cake though is the following shot sequence:
When it shows Iroh it zooms in from this:
To this:
While with Zuko it’s the exact reverse. It zooms out from this:
To this:
Say what you want but man Avatar had some amazing shot composition. 

Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me.



In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius.  It just makes the parallels between Zuko and Aang so much more powerful in retrospect.  They weren’t on parallel paths just because.  They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage.  And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights.  I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story.  
And the twin blades?  Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate.  The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS.  It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang?
In conclusion: I am not ok and will never be ok.  Thanks Avatar.

e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin...

Parts: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
Parts: solaredarisen:

randomnightlord:

solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelie...

Parts: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
Parts: solaredarisen:

randomnightlord:
solaredarisen:


randomnightlord:

mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?

solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalk...

Parts: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Parts: solaredarisen:

randomnightlord:
mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it


Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theh...

Parts: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
Parts: mordinette:

rocketmermaid:

atelierabintra:

pmseymourva:

dreamwalkertara:

enigmaticagentalice:

theheroheart:

glitterpill:

dropkicks:

lesbianmooncolony:

sinbadism:

maxofs2d:

guitarbeard:

alexxdz:

GO WATCH A MOVIE 

Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?

mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkick...

Parts: cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER
Parts: cereusblue:
unnameablethings:


dragonsateyourtoast:

redporkpadthai:

dragonsateyourtoast:

otherwindow:

otherwindow:
This is how the golden age of piracy ended.
The first mermaid to get tattoos :)


“we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?”
“kill it,” the captain says, but the ice is melting in his eyes.
“we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.”
“i know.”
x
“daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.”
her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her.
“daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor.
“don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing.
x
“father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?”
“your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.”
she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says.
x
“why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam.
“we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.”
she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family.
“it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.”
x
her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.”
the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass.
“why not?” the mermaid asks.
“he’ll win,” the first mate says.
the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks.
x
the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her.
“don’t worry,” she says, with a bright laugh, “it was fun.”
x
the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape.
“let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.”
they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her.
she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings.
the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone.
x
she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea.
x
“you know we are dying,” the captain says, looking down at her.
she floats next to the ship, so massive she could hold it in her arms. her eyes are wise.
“i know,” she says, “i can feel it coming.”
the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. 
“we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either.
“i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time.
“guard the ship,” the captain says. “you always have but you know they’re lost without you.”
“without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?”
“i don’t know,” the captain says. “but you’ll help them, won’t you?”
“of course i will,” she scoffs, rolling her eyes. “i will always protect my family.”
x
the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid.
“you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock.
the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy.
“they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.”
“and now?”
“they were right,” the new captain says. “how did they ever befriend you?”
the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.”

She protects her family.

Hi everybody! Guess what’s being posted on AO3 now at the following link!
https://archiveofourown.org/works/22498384/chapters/53760817
That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there!




HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER

cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the g...

Parts: COVID ain’t welcome round these parts by fauntlero MORE MEMES
Parts: COVID ain’t welcome round these parts by fauntlero
MORE MEMES

COVID ain’t welcome round these parts by fauntlero MORE MEMES

Parts: gaming: Gaming Spotlight: Gamers vs COVID-19 Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes, founded to raise awareness about the importance of social distancing, good hygiene, and positivity in combating the spread of COVID-19. They were founded by a group of anonymous gamers and medical professionals, most of whom work in or adjacent to the esports industry. You can join them by signing the pledge at www.gamersvscovid19.com! Lots of parts of the internet thrive on misinformation—how does this initiative strive to combat that? Our resources are heavily researched, and we rely on citations from institutions such as the US FDA, US CDC, and the WHO. Each of these is referenced on our page, so you don’t need to take our word for it. We also have contributing medical professionals who help to fact check our distributions, but that doesn’t mean we’re giving medical advice.  Of course, when it comes to questions about viruses and disease, we always encourage anybody to go directly to a vetted source of information like those we’ve already mentioned. Besides gaming, what are other ways to practice social distancing? Social distancing is just the act of removing yourself from public spaces as often as possible. For many of us, that means replacing public activities with online gaming, but for you, it might mean reading, playing music, baking, painting, coding, or whatever you love to do from the comfort of your home. We started this movement in part to remind everybody that social distancing doesn’t mean social isolation: we’re all in this together, even when we’re apart. What are other ways we can contribute if we still have to go to work? You can still live by our pledge and help save the world if you go to work! Not everybody has the luxury of being able to totally isolate themselves. Some people have to go to jobs, while others may need to care for relatives or go out for other necessities. Social distancing is the active decision to restrict your time in public spaces to the minimum required amount, which is going to vary from person to person.  What’s important is that you spend every minute you can at home and that you stay home if you’ve felt sick or been in close contact with somebody who has a confirmed case of coronavirus. Even if you feel healthy, give others a gap of at least six feet whenever possible and don’t touch other people physically. Wash your hands thoroughly with soap and water frequently (especially when exiting or entering a public space), and never touch your face, eyes or mouth with unwashed hands. You can also help amplify the message by not meeting friends in public, sharing the pledge, and shifting in-person meetups to online activities instead. How do you build a community through gaming?  Contrary to old stereotypes, gamers are inherently social. Building a community around an important issue like COVID-19 is just a matter of reaching out and getting help from big amplifiers. Once this message is in front of people, we’ve found gamers eager to join and help. It’s been truly uplifting in a challenging time. The gaming space is supremely lucky to have so many amazing influencers who care deeply about their fans and broader communities. This is an international epidemic, and it’s going to take international cooperation and acts of courage to overcome it. We will do whatever it takes for as long as it takes, and every gamer from the biggest pro to the average joe is making an impact by consciously deciding to sign the pledge and change their lifestyles until COVID-19 is controlled. Take the pledge over on the website! In the first few hours, over 10,000 gamers signed up, including the likes of Castro1021, FallenNCS, Sjokz, Nickeh30, Voyboy, JKap415, HungryBox, Goldenboy, Ocelot, G2Pengu, Slasher, SirActionSlacks, Sheever, and too many other gamers to name. We’re excited about every person who comes on and decides this is a movement worth supporting. Social distancing only works if everyone chooses to make a sacrifice for the greater good.
Parts: gaming:
Gaming Spotlight: Gamers vs COVID-19
Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes, founded to raise awareness about the importance of social distancing, good hygiene, and positivity in combating the spread of COVID-19. They were founded by a group of anonymous gamers and medical professionals, most of whom work in or adjacent to the esports industry. You can join them by signing the pledge at www.gamersvscovid19.com!
Lots of parts of the internet thrive on misinformation—how does this initiative strive to combat that?

Our resources are heavily researched, and we rely on citations from institutions such as the US FDA, US CDC, and the WHO. Each of these is referenced on our page, so you don’t need to take our word for it. We also have contributing medical professionals who help to fact check our distributions, but that doesn’t mean we’re giving medical advice. 
Of course, when it comes to questions about viruses and disease, we always encourage anybody to go directly to a vetted source of information like those we’ve already mentioned.
Besides gaming, what are other ways to practice social distancing?
Social distancing is just the act of removing yourself from public spaces as often as possible. For many of us, that means replacing public activities with online gaming, but for you, it might mean reading, playing music, baking, painting, coding, or whatever you love to do from the comfort of your home. We started this movement in part to remind everybody that social distancing doesn’t mean social isolation: we’re all in this together, even when we’re apart.
What are other ways we can contribute if we still have to go to work?
You can still live by our pledge and help save the world if you go to work! Not everybody has the luxury of being able to totally isolate themselves. Some people have to go to jobs, while others may need to care for relatives or go out for other necessities. Social distancing is the active decision to restrict your time in public spaces to the minimum required amount, which is going to vary from person to person. 
What’s important is that you spend every minute you can at home and that you stay home if you’ve felt sick or been in close contact with somebody who has a confirmed case of coronavirus. Even if you feel healthy, give others a gap of at least six feet whenever possible and don’t touch other people physically. Wash your hands thoroughly with soap and water frequently (especially when exiting or entering a public space), and never touch your face, eyes or mouth with unwashed hands. You can also help amplify the message by not meeting friends in public, sharing the pledge, and shifting in-person meetups to online activities instead.
How do you build a community through gaming? 
Contrary to old stereotypes, gamers are inherently social. Building a community around an important issue like COVID-19 is just a matter of reaching out and getting help from big amplifiers. Once this message is in front of people, we’ve found gamers eager to join and help. It’s been truly uplifting in a challenging time.
The gaming space is supremely lucky to have so many amazing influencers who care deeply about their fans and broader communities. This is an international epidemic, and it’s going to take international cooperation and acts of courage to overcome it. We will do whatever it takes for as long as it takes, and every gamer from the biggest pro to the average joe is making an impact by consciously deciding to sign the pledge and change their lifestyles until COVID-19 is controlled.
Take the pledge over on the website! In the first few hours, over 10,000 gamers signed up, including the likes of Castro1021, FallenNCS, Sjokz, Nickeh30, Voyboy, JKap415, HungryBox, Goldenboy, Ocelot, G2Pengu, Slasher, SirActionSlacks, Sheever, and too many other gamers to name. We’re excited about every person who comes on and decides this is a movement worth supporting. Social distancing only works if everyone chooses to make a sacrifice for the greater good.

gaming: Gaming Spotlight: Gamers vs COVID-19 Gamers vs COVID-19 is a community of virus-killing, society-supporting, game-loving heroes,...

Parts: ironwoman359: cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER I love this
Parts: ironwoman359:
cereusblue:

unnameablethings:


dragonsateyourtoast:

redporkpadthai:

dragonsateyourtoast:

otherwindow:

otherwindow:
This is how the golden age of piracy ended.
The first mermaid to get tattoos :)


“we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?”
“kill it,” the captain says, but the ice is melting in his eyes.
“we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.”
“i know.”
x
“daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.”
her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her.
“daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor.
“don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing.
x
“father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?”
“your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.”
she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says.
x
“why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam.
“we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.”
she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family.
“it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.”
x
her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.”
the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass.
“why not?” the mermaid asks.
“he’ll win,” the first mate says.
the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks.
x
the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her.
“don’t worry,” she says, with a bright laugh, “it was fun.”
x
the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape.
“let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.”
they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her.
she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings.
the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone.
x
she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea.
x
“you know we are dying,” the captain says, looking down at her.
she floats next to the ship, so massive she could hold it in her arms. her eyes are wise.
“i know,” she says, “i can feel it coming.”
the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. 
“we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either.
“i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time.
“guard the ship,” the captain says. “you always have but you know they’re lost without you.”
“without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?”
“i don’t know,” the captain says. “but you’ll help them, won’t you?”
“of course i will,” she scoffs, rolling her eyes. “i will always protect my family.”
x
the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid.
“you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock.
the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy.
“they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.”
“and now?”
“they were right,” the new captain says. “how did they ever befriend you?”
the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.”

She protects her family.

Hi everybody! Guess what’s being posted on AO3 now at the following link!
https://archiveofourown.org/works/22498384/chapters/53760817
That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there!




HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER



I love this

ironwoman359: cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: Th...

Parts: aylendoesart:A scene from one of my favorite parts of Call Down the Hawk ✨✨✨
Parts: aylendoesart:A scene from one of my favorite parts of Call Down the Hawk ✨✨✨

aylendoesart:A scene from one of my favorite parts of Call Down the Hawk ✨✨✨

Parts: sushinfood: justamerplwithabox: vivelafat: prokopetz: officialdeadparrot: grellholmes: elsajeni: gunslingerannie: justtkeepcalmm: dean-and-his-pie: fororchestra: musicalmelody: Fun Story: My director kept telling me and my tenor sax buddy to play softer. No matter what we did, it wasn’t soft enough for him. So getting frustrated, I told my buddy “Dont play this time. Just fake it”  Our Band Director then informed us we sounded perfect.  To my readers: “p” means quiet, “pp” means really quiet. I’ve never seen “pppp” before haha. On the contrast, “f” means loud, and “ffff” probably means so loud you go unconscious. I had ffff in a piece once and my conductor told me to play as loudly as physically possible without falling off my chair… Me and my trombone buddies had “ffff” and he sat next to me and played so hard that he fell out of his chair. The lengths we go for music. Okay yeah so I play the bass clarinet and the amount of air you have to move and the stiffness of the reed means it only has two settings and that is loud and louder, with an optional LOUDEST that includes a 50% probability of HORRIBLE CROAKING NOISE which is the bass equivalent of the ubiquitous clarinet shriek. One day, when I was in concert band in high school, we got a new piece handed out for the first time, and there was a strange little commotion back in the tuba section — whispering, and pointing at something in the music, and swatting at each other’s hands all shhh don’t call attention to it. And although they did attract the attention of basically everyone else in the band, they managed to avoid being noticed by the band director, who gave us a few minutes to look over our parts and then said, “All right, let’s run through it up to section A.” And here we are, cheerfully playing along, sounding reasonably competent — but everyone, when they have the attention to spare, is keeping an eye on the tuba players. They don’t come in for the first eight measures or so, and then when they do come in, what we see is: [stifled giggling] [reeeeeeally deep breath] [COLOSSAL FOGHORN NOISE] The entire band stops dead, in the cacophonous kind of way that a band stops when it hasn’t actually been cued to stop. The band director doesn’t even say anything, just looks straight back at the tubas and makes a helpless sort of why gesture. In unison, the tuba players defend themselves: “THERE WERE FOUR F’S.” FFFF is not really a rational dynamic marking for any instrument, but for the love of all that is holy why would you put it in a tuba part. This is the best band post  Everyone else go home Oh man, so I play trombone, and we got this piece called Florentiner Marsch by Julius Fucik, and we saw this which is 8 fortes. We were shocked until, that is 24 fortes who the fuck does that Who does that? This guy. Take a good look - that is the moustache of a man with nothing to lose. Julius IdontgivaFucik More like Julius Fuckit Pyrozod’s tags for this were too hilarious not to share
Parts: sushinfood:

justamerplwithabox:

vivelafat:

prokopetz:

officialdeadparrot:

grellholmes:

elsajeni:

gunslingerannie:

justtkeepcalmm:

dean-and-his-pie:

fororchestra:

musicalmelody:

Fun Story: My director kept telling me and my tenor sax buddy to play softer. No matter what we did, it wasn’t soft enough for him. So getting frustrated, I told my buddy “Dont play this time. Just fake it” 
Our Band Director then informed us we sounded perfect. 

To my readers: “p” means quiet, “pp” means really quiet. I’ve never seen “pppp” before haha.
On the contrast, “f” means loud, and “ffff” probably means so loud you go unconscious.

I had ffff in a piece once and my conductor told me to play as loudly as physically possible without falling off my chair…

Me and my trombone buddies had “ffff” and he sat next to me and played so hard that he fell out of his chair.
The lengths we go for music.

Okay yeah so I play the bass clarinet and the amount of air you have to move and the stiffness of the reed means it only has two settings and that is loud and louder, with an optional LOUDEST that includes a 50% probability of HORRIBLE CROAKING NOISE which is the bass equivalent of the ubiquitous clarinet shriek.

One day, when I was in concert band in high school, we got a new piece handed out for the first time, and there was a strange little commotion back in the tuba section — whispering, and pointing at something in the music, and swatting at each other’s hands all shhh don’t call attention to it. And although they did attract the attention of basically everyone else in the band, they managed to avoid being noticed by the band director, who gave us a few minutes to look over our parts and then said, “All right, let’s run through it up to section A.”
And here we are, cheerfully playing along, sounding reasonably competent — but everyone, when they have the attention to spare, is keeping an eye on the tuba players. They don’t come in for the first eight measures or so, and then when they do come in, what we see is:
[stifled giggling]
[reeeeeeally deep breath]
[COLOSSAL FOGHORN NOISE]
The entire band stops dead, in the cacophonous kind of way that a band stops when it hasn’t actually been cued to stop. The band director doesn’t even say anything, just looks straight back at the tubas and makes a helpless sort of why gesture.
In unison, the tuba players defend themselves: “THERE WERE FOUR F’S.”
FFFF is not really a rational dynamic marking for any instrument, but for the love of all that is holy why would you put it in a tuba part.

This is the best band post 
Everyone else go home

Oh man, so I play trombone, and we got this piece called Florentiner Marsch by Julius Fucik, and we saw this

which is 8 fortes. We were shocked until,

that is 24 fortes who the fuck does that

Who does that?

This guy. Take a good look - that is the moustache of a man with nothing to lose.

Julius IdontgivaFucik

More like Julius Fuckit


Pyrozod’s tags for this were too hilarious not to share

sushinfood: justamerplwithabox: vivelafat: prokopetz: officialdeadparrot: grellholmes: elsajeni: gunslingerannie: justtkeepcalmm:...

Parts: Bought an old Razr V3m “for parts” and restored it for nostalgia. There was one text message still on the phone once I got it working. Hope they saw each other again 😁
Parts: Bought an old Razr V3m “for parts” and restored it for nostalgia. There was one text message still on the phone once I got it working. Hope they saw each other again 😁

Bought an old Razr V3m “for parts” and restored it for nostalgia. There was one text message still on the phone once I got it working. Ho...

Parts: My boyfriend told to stop at the auto parts and pick this up for him. Found it!
Parts: My boyfriend told to stop at the auto parts and pick this up for him. Found it!

My boyfriend told to stop at the auto parts and pick this up for him. Found it!

Parts: Trevor 12 hrs I have to admit, when Greta Thunberg began gaining popularity for her activism earlier this year, I didn't pay it much mind and just assumed it was another person complaining about global climate change without proposing and/or engaging in tangible, real world solutions. So, when I saw that she won TIME magazine's person of the year, I figured she has made great strides in combating climate change, and therefore I should probably take notice and take a look into how she is doing it and what she has proposed. Thankfully, I didn't have to look far since many people were posting her greatest hits here on FB. I admit, she appears quite passionate and she makes compelling points that something needs to be done to reverse climate change, all while being critical of everyone that says something needs to be done, but without proposing real world, tangible solutions that can broadly be applied to society. So, I keep watching and waiting for these solutions. As the videos draw to an end, I am yet to see anything of substance. Am I missing the part two of these? What is unique about her brand of activism? Is it just the accent? I am seriously interested in what reaction and results her activism has yielded. Can someone please explain it to me? I do have some issues with her "undeniable facts" and climate change activists, I will do my best to follow-up in the comments and/or other posts. Ben Grelle Yes, why isn't the 16-year old solving this crisis? What the hell, dude? Greta submitted the IPCC report as her testimony before Congress. That is what she bases her science on (as well as 99% of climate scientists) and that is where she asks people to go to look for the data and some of the solutions. (We won't have all the solutions as much of the research and emerging tech isn't well funded yet.) I don't think it is her responsibility to solve this. She is asking politicians to take this seriously. And she is inspiring a new generation to not be apathetic on this topic. That is what her activism is based on. And I think that is plenty. If you really want to look at the "real world" solutions, you can read the same report she did. There are 3 parts. The "summaries for policymakers" are the easiest to understand and a good place to start. You may need to download some PDFS. https://www.ipcc.ch/sr15/ https://www.ipcc.ch/report/srccl/ https://www.ipcc.ch/srocc/home/ sirfrogsworth: Apparently, you can’t be a climate activist unless you know how to literally solve climate change.  Some other gems in the comments… “She’s basically Hitler!” “Why isn’t she a seasoned public speaker who can give spontaneous answers to one of the world’s most complicated issues?” “She’s just a propagandist for all of those greedy climate scientists who make an average of $35-50K per year!”  And, my favorite… “Why doesn’t she time travel and sabotage Time Magazine’s printing press?” Being an advocate for the world not ending is exhausting.  But if even one of them reads even the summaries, I will be happy.  Here are the links to the report for anyone interested. They actually improved the website quite a bit from the last time I visited. I don’t even think you need to download PDFs for most of the information. PROGRESS! https://www.ipcc.ch/sr15/https://www.ipcc.ch/report/srccl/https://www.ipcc.ch/srocc/home/
Parts: Trevor
 12 hrs
 I have to admit, when Greta Thunberg began gaining popularity for her
 activism earlier this year, I didn't pay it much mind and just assumed it
 was another person complaining about global climate change without
 proposing and/or engaging in tangible, real world solutions. So, when I
 saw that she won TIME magazine's person of the year, I figured she
 has made great strides in combating climate change, and therefore I
 should probably take notice and take a look into how she is doing it and
 what she has proposed. Thankfully, I didn't have to look far since many
 people were posting her greatest hits here on FB. I admit, she appears
 quite passionate and she makes compelling points that something
 needs to be done to reverse climate change, all while being critical of
 everyone that says something needs to be done, but without proposing
 real world, tangible solutions that can broadly be applied to society. So,
 I keep watching and waiting for these solutions. As the videos draw to
 an end, I am yet to see anything of substance. Am I missing the part
 two of these? What is unique about her brand of activism? Is it just the
 accent? I am seriously interested in what reaction and results her
 activism has yielded. Can someone please explain it to me? I do have
 some issues with her "undeniable facts" and climate change activists, I
 will do my best to follow-up in the comments and/or other posts.

 Ben Grelle Yes, why isn't the 16-year old solving this
 crisis? What the hell, dude?
 Greta submitted the IPCC report as her testimony before
 Congress. That is what she bases her science on (as well
 as 99% of climate scientists) and that is where she asks
 people to go to look for the data and some of the
 solutions. (We won't have all the solutions as much of the
 research and emerging tech isn't well funded yet.)
 I don't think it is her responsibility to solve this. She is
 asking politicians to take this seriously. And she is
 inspiring a new generation to not be apathetic on this
 topic. That is what her activism is based on. And I think
 that is plenty.
 If you really want to look at the "real world" solutions, you
 can read the same report she did.
 There are 3 parts. The "summaries for policymakers" are
 the easiest to understand and a good place to start. You
 may need to download some PDFS.
 https://www.ipcc.ch/sr15/
 https://www.ipcc.ch/report/srccl/
 https://www.ipcc.ch/srocc/home/
sirfrogsworth:
Apparently, you can’t be a climate activist unless you know how to literally solve climate change. 
Some other gems in the comments…
“She’s basically Hitler!”
“Why isn’t she a seasoned public speaker who can give spontaneous answers to one of the world’s most complicated issues?”
“She’s just a propagandist for all of those greedy climate scientists who make an average of $35-50K per year!” 
And, my favorite…
“Why doesn’t she time travel and sabotage Time Magazine’s printing press?”
Being an advocate for the world not ending is exhausting. 
But if even one of them reads even the summaries, I will be happy. 
Here are the links to the report for anyone interested. They actually improved the website quite a bit from the last time I visited. I don’t even think you need to download PDFs for most of the information. PROGRESS!
https://www.ipcc.ch/sr15/https://www.ipcc.ch/report/srccl/https://www.ipcc.ch/srocc/home/

sirfrogsworth: Apparently, you can’t be a climate activist unless you know how to literally solve climate change.  Some other gems in the...

Parts: RECIPE FOR ME thejoanglebook: thatsthat24:NEW ORIGINAL SONG: “Recipe for Me” 🌸 I am so incredibly proud of all the people who came together to make this song and video a reality. It’s turned out to be one of favorites and I hope it will be one of yours too. Enjoy!! https://youtu.be/qHOiIuJ_7Cs LYRICS:There are shouters, and murmurersLoan sharks and burglarsWho’s good or bad? Who’s to say?Some are lost, some are searchersSome are givers, some are earnersBut why did they all end up that way?Is it nature at play, or is it nurture?Is the teacher to blame, or is the learner?I’m all at seaI’m no authority on anything but meI couldn’t tell you why I am who I’ve becomeBut I can tell you the parts that make me up, and you can calculate the sumI’ll impart to you what I believe would be the recipe for meWaterFirst things first, you’d need a great deal of water to make me60 liters is roughly what you’d needIt accounts for 65 percent of my beingAnd cellsMy body’s composed of trillions and trillions of cellsPerforming an assortment of missions, and It’s important to mention that they house my DNAWhich makes me myselfThere’s an ebb and a flowI grow, then I see changesThere are rewrites, losses, gains, and rearrangementsIt’s all much more uncertain than I thought it would beWho knew there’d be so many ways to be me?StoriesAudience or presenter, add scores of stories over timeA slew of silly videos I shared onlineAnd journals full of narratives I wrote at age nineAnd still, I continue to write because I have more dreams to fulfillTales I hoped to tell when I was youngerIdeas that I haven’t made yet, but I willI’ll find my way with my willThere’s an ebb and a flowI grow, then I make changesThere are rewrites, losses, gains, and rearrangementsI’m so much more uncertain than I thought I would beWho knew there’d be so many ways to be me?EggsYou may laugh, and that’s greatYour smiles are what make my dayMy self-worth’s fragile like an eggWhen it breaks it’s tough to put together againAnd saltA pinch of salt in my wounds when my friends have had enough of meIt doesn’t help that I’m lacking subtlety when I drop hints that I crave their companyAlone…It’s hard to console myself when I feel so aloneI feel like I disappear, if I don’t shout “I’m here”If I don’t make my presence knownAnd if people see me hereAnd find my face unclearCan I help them to see me better?I know I can’t foresee the weatherSo will they accept me now or ever?Who knows?I hope so…But I’m good enoughWhatever I face, I can rest assured that better days awaitThe path to happiness isn’t a raceI’ll let my heart beat at its own paceSunshineHappy and bright, it nurtures the earth with it’s lightIts beaming smile helps buds to flowerI’ll take a dash of that for when friends feel sourAnd rainbowsA light shines through and every hue is on displaySave a pinch of that for a rainy dayAnd use it when the storm clouds go awayThere’s an ebb and a flowI grow, so I make changesThere are rewrites, losses, gains, and rearrangementsI’m so much more uncertain than I thought I would beBut I can see there’s no wrong way to be meNow I see there’s no wrong way to be meAnd I know putting this recipe to paper is unwiseAll of the ingredients are changing all the timeI know putting this recipe to paper is unwiseAll of the ingredients are changing all the timeChanging all the timeThey’re changing all the timeChanging all the timeI’m changing all the time
Parts: RECIPE
 FOR
 ME
thejoanglebook:

thatsthat24:NEW ORIGINAL SONG: “Recipe for Me” 🌸 I am so incredibly proud of all the people who came together to make this song and video a reality. It’s turned out to be one of favorites and I hope it will be one of yours too. Enjoy!! https://youtu.be/qHOiIuJ_7Cs
LYRICS:There are shouters, and murmurersLoan sharks and burglarsWho’s good or bad? Who’s to say?Some are lost, some are searchersSome are givers, some are earnersBut why did they all end up that way?Is it nature at play, or is it nurture?Is the teacher to blame, or is the learner?I’m all at seaI’m no authority on anything but meI couldn’t tell you why I am who I’ve becomeBut I can tell you the parts that make me up, and you can calculate the sumI’ll impart to you what I believe would be the recipe for meWaterFirst things first, you’d need a great deal of water to make me60 liters is roughly what you’d needIt accounts for 65 percent of my beingAnd cellsMy body’s composed of trillions and trillions of cellsPerforming an assortment of missions, and It’s important to mention that they house my DNAWhich makes me myselfThere’s an ebb and a flowI grow, then I see changesThere are rewrites, losses, gains, and rearrangementsIt’s all much more uncertain than I thought it would beWho knew there’d be so many ways to be me?StoriesAudience or presenter, add scores of stories over timeA slew of silly videos I shared onlineAnd journals full of narratives I wrote at age nineAnd still, I continue to write because I have more dreams to fulfillTales I hoped to tell when I was youngerIdeas that I haven’t made yet, but I willI’ll find my way with my willThere’s an ebb and a flowI grow, then I make changesThere are rewrites, losses, gains, and rearrangementsI’m so much more uncertain than I thought I would beWho knew there’d be so many ways to be me?EggsYou may laugh, and that’s greatYour smiles are what make my dayMy self-worth’s fragile like an eggWhen it breaks it’s tough to put together againAnd saltA pinch of salt in my wounds when my friends have had enough of meIt doesn’t help that I’m lacking subtlety when I drop hints that I crave their companyAlone…It’s hard to console myself when I feel so aloneI feel like I disappear, if I don’t shout “I’m here”If I don’t make my presence knownAnd if people see me hereAnd find my face unclearCan I help them to see me better?I know I can’t foresee the weatherSo will they accept me now or ever?Who knows?I hope so…But I’m good enoughWhatever I face, I can rest assured that better days awaitThe path to happiness isn’t a raceI’ll let my heart beat at its own paceSunshineHappy and bright, it nurtures the earth with it’s lightIts beaming smile helps buds to flowerI’ll take a dash of that for when friends feel sourAnd rainbowsA light shines through and every hue is on displaySave a pinch of that for a rainy dayAnd use it when the storm clouds go awayThere’s an ebb and a flowI grow, so I make changesThere are rewrites, losses, gains, and rearrangementsI’m so much more uncertain than I thought I would beBut I can see there’s no wrong way to be meNow I see there’s no wrong way to be meAnd I know putting this recipe to paper is unwiseAll of the ingredients are changing all the timeI know putting this recipe to paper is unwiseAll of the ingredients are changing all the timeChanging all the timeThey’re changing all the timeChanging all the timeI’m changing all the time

thejoanglebook: thatsthat24:NEW ORIGINAL SONG: “Recipe for Me” 🌸 I am so incredibly proud of all the people who came together to make th...

Parts: a togand toad-are-triends My favorite thing about Thomas the Tank Engine is that in canonically takes place in a train postapocalypse where the island of Sodor is the only safe zone in a totalitarian dysnopia in which steam trains are routinely killed and their body parts are sold or canmbaled for repair If you think I'm kidding you need to read the original books leontroid eenud could you please direct me to a souroei would feel much better if this was validated. frog-and toad-are-friends S It took me so long to find this quote online but i did it because it's so much darker than one might expect from Thomas the Tank Engine Engines on the Other Railway arent sale now. Their controllers are eruel. They dont lke engines any more. They put them on cold damp sidings, and then" Percy nearly sobbed, "Ihey they cecut them up "The Bluebels of England" Stepney the Bluebel Engine. Rex Awdry, Wibert. London Egmont Pubshing 1963. This ilustration, by Gunvor and Peter fidwards, accompanied the above text in the original book, and depicts a pair of unfortunate Cther Railway engines moments before being disassembled with a blowtorch A dainydice HOLY FUCK LOOK AT THE ONE IN THE BACKGROUND THEY TOOK ITS FUCONG FACE OMG trogand toad-are-tiends zidane the early thomas the tank engine books are pretty standard stuff. saccharine bubblegum type stories and ilustrations. you watched the show, is ke that in book form. the second hall of the railway series are so fucking dark and sureal im cominced they were a result of reverend wilbur awdry doing copious amounts of lad and having hallucinations of his own death. frog-and toad-are-triends Eecuse me but the rery fest story in the Railway Series is about an engine who hides in a turnel and refuses to run because he doesn't want to pet his paint job ruined in the rain, so railway management seals off the tunnel They eventually let him out because another engine breaks down or something, but the original plan was to just leave him in there forever ahulamithbond On the show, didnt they also hook up one engine to a generator, so he'd never move again? That was iterally one of the inesIn, Is on some other post on here. I was chilling frog-and to adare-triends a Yes! This also happened in the books, to an engine refemed to only as "No. 2, but the selevision series applied the same scenario to an inwented character named "Smudger", in the episode "Granputf. "Smudges" said Duke Was a show-off. He rode roughly and often came off the rails. I warned him to be careful, but he took no notice Usten, Dukie" he snared. "Who wories about a few spils Ha aid, but Smudger lghed Unil one day. Manager said he was going to make him useful at last. Smudger stopped laughing then" Wwwhy What did he do "He tumed him ito a generator. He's sil there behind our shed. Hell never move again." deducecanse This is so fucked up 4 unclewhisky No, sten Okay, so we see Ralway Management doing all this shit, right, but supposedly ifs so much worse in the Other Ralays?i mea, sure, you might get tumed into generator or bricked into a tunnel for not doing as yoưre told, but at least you're not cut up and sold for parts, right? s not so bod on the island of Sodot right? a Or maybe thara just what Rulway Managament warta the engines to think Maybe the island of Sodor is the real totalitarian regime, and the engine citizens (slaves) are fed propaganda, kustrated in belish araes and sulfurie vellows,about how ilustrated in helish grays and sulfuric yellows, about how bad it is everywhere else, at all the Other Railways. You are lucky to be an engine of Seder. Railmay Management cares about you Tryst Railway Management. Stay on Your Track. It Could Be So Much Worse. connethepaganangel Wet the fuck is this train based 1984 bulshit Source frogand toad are friends 220440 netes Thomas and his friends
Parts: a togand toad-are-triends
 My favorite thing about Thomas the Tank Engine is that in
 canonically takes place in a train postapocalypse where
 the island of Sodor is the only safe zone in a totalitarian
 dysnopia in which steam trains are routinely killed and
 their body parts are sold or canmbaled for repair
 If you think I'm kidding you need to read the original
 books
 leontroid
 eenud
 could you please direct me to a souroei would feel much
 better if this was validated.
 frog-and toad-are-friends
 S
 It took me so long to find this quote online but i did it
 because it's so much darker than one might expect from
 Thomas the Tank Engine
 Engines on the Other Railway arent sale now. Their
 controllers are eruel. They dont lke engines any more.
 They put them on cold damp sidings, and then" Percy
 nearly sobbed, "Ihey they cecut them up
 "The Bluebels of England" Stepney the Bluebel
 Engine. Rex Awdry, Wibert. London Egmont
 Pubshing 1963.
 This ilustration, by Gunvor and Peter fidwards,
 accompanied the above text in the original book, and
 depicts a pair of unfortunate Cther Railway engines
 moments before being disassembled with a blowtorch
 A dainydice
 HOLY FUCK LOOK AT THE ONE IN THE BACKGROUND
 THEY TOOK ITS FUCONG FACE OMG
 trogand toad-are-tiends
 zidane
 the early thomas the tank engine books are pretty
 standard stuff. saccharine bubblegum type stories and
 ilustrations. you watched the show, is ke that in book
 form.
 the second hall of the railway series are so fucking dark
 and sureal im cominced they were a result of reverend
 wilbur awdry doing copious amounts of lad and having
 hallucinations of his own death.
 frog-and toad-are-triends
 Eecuse me but the rery fest story in the Railway Series is
 about an engine who hides in a turnel and refuses to run
 because he doesn't want to pet his paint job ruined in the
 rain, so railway management seals off the tunnel
 They eventually let him out because another engine
 breaks down or something, but the original plan was to
 just leave him in there forever
 ahulamithbond
 On the show, didnt they also hook up one engine to a
 generator, so he'd never move again? That was iterally
 one of the inesIn, Is on some other post on here. I
 was chilling
 frog-and to
 adare-triends
 a
 Yes! This also happened in the books, to an engine
 refemed to only as "No. 2, but the selevision series
 applied the same scenario to an inwented character
 named "Smudger", in the episode "Granputf.
 "Smudges" said Duke Was a show-off. He rode
 roughly and often came off the rails. I warned him to
 be careful, but he took no notice
 Usten, Dukie" he snared. "Who wories about a few
 spils
 Ha aid, but Smudger lghed
 Unil one day. Manager said he was going to make
 him useful at last. Smudger stopped laughing then"
 Wwwhy What did he do
 "He tumed him ito a generator. He's sil there behind
 our shed. Hell never move again."
 deducecanse
 This is so fucked up
 4
 unclewhisky
 No, sten
 Okay, so we see Ralway Management doing all this shit,
 right, but supposedly ifs so much worse in the Other
 Ralays?i mea, sure, you might get tumed into
 generator or bricked into a tunnel for not doing as yoưre
 told, but at least you're not cut up and sold for parts,
 right? s not so bod on the island of Sodot right?
 a
 Or maybe thara just what Rulway Managament warta the
 engines to think
 Maybe the island of Sodor is the real totalitarian regime,
 and the engine citizens (slaves) are fed propaganda,
 kustrated in belish araes and sulfurie vellows,about how
 ilustrated in helish grays and sulfuric yellows, about how
 bad it is everywhere else, at all the Other Railways.
 You are lucky to be an engine of Seder.
 Railmay Management cares about you
 Tryst Railway Management.
 Stay on Your Track.
 It Could Be So Much Worse.
 connethepaganangel
 Wet the fuck is this train based 1984 bulshit
 Source
 frogand toad are friends
 220440 netes
Thomas and his friends

Thomas and his friends

Parts: One of my favourite parts of the day
Parts: One of my favourite parts of the day

One of my favourite parts of the day

Parts: One of the best parts in Star Wars
Parts: One of the best parts in Star Wars

One of the best parts in Star Wars