Maximum
Maximum

Maximum

After
After

After

Guardians
Guardians

Guardians

Your
Your

Your

The
The

The

Late To Work
Late To Work

Late To Work

But How
But How

But How

Fucked
Fucked

Fucked

Not
Not

Not

But
But

But

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Keep: animalrates: This is Apollo and his stepdaughter Juno. They went shopping for something to keep Juno warm in the snow and this is all they could find. 13/10 for both‬ (@juno_verse) - (via)
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This is Apollo and his stepdaughter Juno. They went shopping for something to keep Juno warm in the snow and this is all they could find. 13/10 for both‬ (@juno_verse) - (via)

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Keep: stardusthime: inuyasha sequel has got me hyped.especially for Moroha!BLK ver. below cut Keep reading
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Keep: clockworkrobotic: bigancestorenergy: ouma-anti: whatjordylikes: danielle-mertina: blackqueerblog: Some parents really don’t understand the difference between actual discipline and hurting your kids. This teaches a kid nothing except needing to hide what makes them happy because they’re scared their parents will destroy it. Wow…what a terrible parent. Minecraft is A LOT of work, diligence, and creativity. The parent should have been encouraging that. And why does a 9 year old need to wake up every day at 7 am during a pandemic? What’s wrong with this person? I can foresee an estranged relationship in the future. Because this parent is out of their minds and more interested in exacting punitive control than being a loving caregiver. Y'all wonder why some kids are the way they are? This is it. why on earth does a NINE YEAR OLD CHILD has to wake up at fucking 7 am during a pandemic? also children may require up to TWELVE HOURS of sleep he’s not being defiant—without the threat of a ridiculous and unnatural hour he MUST be awake at he’s actually following his natural circadian rhythm which is actually HEALTHIER for him what they’ve done is broken his trust in a MAJOR way. he does not feel safe or in control. which is why he is refusing meals. honestly? if they keep this behavior up—let alone just not apologizing and finding the save file for his game—he’s gonna develop some dangerous coping skills like yknow. An eating disorder. Dissociation. Self harm. I’m not being hyperbolic. this is literally how it starts. This is the second time this week I’ve seen a story like this (the first being the boyfriend destroying his girlfriend’s AC island over an argument) and it makes me think – how is this ANY different to someone destroying a physical piece of art someone’s made: ripping up their sketchbook, breaking ceramics, cutting up cosplays? If this person had come forward with a question like “my son wouldn’t get out of bed so I broke the birdbox he made” there wouldn’t be ANY question whether this was abusive behaviour. There’s an inherent disconnect with how we talk about the “value” of virtual items/creations in video games: something about the way that these things aren’t tangible in the conventional sense makes them somehow less valuable than something everyone can hold and observe and appreciate. Think about the amount of “funny gamer rage” videos out there that are people upset over losing WoW saves and the likes: game saves are often things people have put hundreds of hours into, they have value to that person and are representative of their own dedication. Hell, I’m really bummed at the moment over not having access to some of my BL2 saves (I can’t travel to get my PS4 from uni), and I know I’d be upset if I lost them forever.  Video games are a massive escape mechanism for a lot of people especially right now, and putting time and effort into particularly building games is a constructive and creative outlet that gives people a feeling of accomplishment (and let’s be real it’s a lot more practical than having a house full of lego). Yet there’s still this weird stigma attached to them, this “it’s just a game” mentality that leads people to be easily dismissive of others’ feelings over losing progress. Destroyed your girlfriend’s AC island, which she put hundreds of hours into building? Whatever, it’s just a game. Deleted your kid’s minecraft file, which he spent an entire year working on? Whatever, it’s just a game, why are you so mad? It’s not a real thing, it’s just some numbers hiding behind fancy computer graphics! Actions like this are intentional, targeted destruction of another person’s property - property they have created themselves -  by an adult who knew what they were doing and we should NOT treat them as anything other than that, regardless of medium.
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Some parents really don’t understand the difference between actual discipline and hurting your kids.

This teaches a kid nothing except needing to hide what makes them happy because they’re scared their parents will destroy it.




Wow…what a terrible parent. Minecraft is A LOT of work, diligence, and creativity. The parent should have been encouraging that. And why does a 9 year old need to wake up every day at 7 am during a pandemic? What’s wrong with this person? 
I can foresee an estranged relationship in the future. Because this parent is out of their minds and more interested in exacting punitive control than being a loving caregiver. 



Y'all wonder why some kids are the way they are? This is it. 

why on earth does a NINE YEAR OLD CHILD has to wake up at fucking 7 am during a pandemic? 

also children may require up to TWELVE HOURS of sleep
he’s not being defiant—without the threat of a ridiculous and unnatural hour he MUST be awake at he’s actually following his natural circadian rhythm which is actually HEALTHIER for him
what they’ve done is broken his trust in a MAJOR way. he does not feel safe or in control. which is why he is refusing meals. 
honestly? if they keep this behavior up—let alone just not apologizing and finding the save file for his game—he’s gonna develop some dangerous coping skills like yknow. An eating disorder. Dissociation. Self harm.
I’m not being hyperbolic. this is literally how it starts.

This is the second time this week I’ve seen a story like this (the first being the boyfriend destroying his girlfriend’s AC island over an argument) and it makes me think – how is this ANY different to someone destroying a physical piece of art someone’s made: ripping up their sketchbook, breaking ceramics, cutting up cosplays? If this person had come forward with a question like “my son wouldn’t get out of bed so I broke the birdbox he made” there wouldn’t be ANY question whether this was abusive behaviour.
There’s an inherent disconnect with how we talk about the “value” of virtual items/creations in video games: something about the way that these things aren’t tangible in the conventional sense makes them somehow less valuable than something everyone can hold and observe and appreciate. Think about the amount of “funny gamer rage” videos out there that are people upset over losing WoW saves and the likes: game saves are often things people have put hundreds of hours into, they have value to that person and are representative of their own dedication. Hell, I’m really bummed at the moment over not having access to some of my BL2 saves (I can’t travel to get my PS4 from uni), and I know I’d be upset if I lost them forever. 
Video games are a massive escape mechanism for a lot of people especially right now, and putting time and effort into particularly building games is a constructive and creative outlet that gives people a feeling of accomplishment (and let’s be real it’s a lot more practical than having a house full of lego). Yet there’s still this weird stigma attached to them, this “it’s just a game” mentality that leads people to be easily dismissive of others’ feelings over losing progress. Destroyed your girlfriend’s AC island, which she put hundreds of hours into building? Whatever, it’s just a game. Deleted your kid’s minecraft file, which he spent an entire year working on? Whatever, it’s just a game, why are you so mad? It’s not a real thing, it’s just some numbers hiding behind fancy computer graphics!
Actions like this are intentional, targeted destruction of another person’s property - property they have created themselves -  by an adult who knew what they were doing and we should NOT treat them as anything other than that, regardless of medium.

clockworkrobotic: bigancestorenergy: ouma-anti: whatjordylikes: danielle-mertina: blackqueerblog: Some parents really don’t under...

Keep: animalrates: This is Ringo. He appreciates your urge to pet him, but respectfully asks you to keep your distance until this is all over. 12/10 I will do my best sir(via)
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This is Ringo. He appreciates your urge to pet him, but respectfully asks you to keep your distance until this is all over. 12/10 I will do my best sir(via)

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Keep: hattersarts: Since i’ve played with and refined them a little now here’s the low down so far on the two OCs i keep drawing comics of if any of you wanted more of an idea :’)
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Since i’ve played with and refined them a little now here’s the low down so far on the two OCs i keep drawing comics of if any of you wanted more of an idea :’)

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Keep: piecesolvingapuzzle: thedevilwearsvibranium: tradfems: morphmaker: sensing a pattern… excuse me voldemorts what Wait WHAT I’m glad none of you read Cursed Child. Keep it up.
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sensing a pattern…
excuse me voldemorts what


Wait WHAT


I’m glad none of you read Cursed Child. Keep it up.

piecesolvingapuzzle: thedevilwearsvibranium: tradfems: morphmaker: sensing a pattern… excuse me voldemorts what Wait WHAT I’m glad...

Keep: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
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Next up on Worth Reading: The other team should just fucking let me win when I play baseball. 

well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to.
optional “cakewalk” modes aren’t that bad of an idea.

what if i want to just see the story of the game and dont want to actually play it? like??
as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode

i’m a games developer and an avid gamer and i really really think games should let you skip combat

honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc  not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless  i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether

Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE. 
Yeah. Skipping combat might seem like a not bad idea then.

Mass Effect 3 has this:
[Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.]
‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.)
The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible.
Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here.

Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this.
Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like!
I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans.
Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish??

I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option. 

Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight.



Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many.



I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game.



Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? 

The different between watching and playing is
Watching you’re seeing someone’s experience
Playing you’re experiencing it
I watched a lot of gameplay and playing some of the games myself have a very different feels to it



Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it

I have to go 50/50 on that one because I tend to avoid fights in AC: 
Syndicate




Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? 


Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line


Goddammit AC. You had one job

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Keep: isei-silva: You know that friend I was RPing with our Predators/Yautja? Oh yeah, we’re deep in worldbuilding, baby. While we know that Predators are often presented in their hunting armor and gear, I like to see it as a practical set much like our modern human combat armor is. It’s light, it’s tough, it’s sleek, and does what it needs to do. But, back in Yautja Prime, we’ve allowed their natural culture and social structures to rise based on what we do know of canon lore so far. Keep in mind that no major species’ civilizations are the same across its entire planet and set in stone. Much like we find VAST diversity in human culture depending on location, social structures, history, religions, mythos, etc… We have to allow Yautja the same courtesy. Meaning that some areas of Yautja Prime may reflect one aspect of their culture more strongly, others may favor another. Some may be more down to earth and wordly, others more technologically inclined and modern. Blood, Hunt, and Honor are the canopy of a very old tree rooted by long, branching roots. Above are the Honor Guard for the Council of Matriarchs, and the Council of Elders. The Matriarchs tend to mostly on-world matters, the Elders to off-world matters. This is based on a belief called the Three Bloods.From the RP:[”The Council of Matriarchs dealt with on-world matters because females were the First Blood of any yautja. Blood of the womb. Males dealt with off-world matters because they were often a yautja’s Second Blood, the blood of battle and the hunt. All yautja spent their entire life proving themselves for their next Blood. First, to survive after the womb, violent and uncertain and marked with danger outside of their control. Then through strict discipline and training to become Blooded and spill their own upon their brow to make their mark. The First and Second Blood. It was then the responsibility of both Councils to ensure that all yautja could earn their Third Blood - the blood of death. The Third Blood was not judged by Elders or Matriarchs, but by the gods.”]I designed the Honor Guard to reflect Native Middle and South American culture as a quiet nod to the original Alien versus Predator 2004 movie.We hope you enjoy!
Keep: isei-silva:

You know that friend I was RPing with our Predators/Yautja? Oh yeah, we’re deep in worldbuilding, baby. While we know that Predators are often presented in their hunting armor and gear, I like to see it as a practical set much like our modern human combat armor is. It’s light, it’s tough, it’s sleek, and does what it needs to do. But, back in Yautja Prime, we’ve allowed their natural culture and social structures to rise based on what we do know of canon lore so far. Keep in mind that no major species’ civilizations are the same across its entire planet and set in stone. Much like we find VAST diversity in human culture depending on location, social structures, history, religions, mythos, etc… We have to allow Yautja the same courtesy. Meaning that some areas of Yautja Prime may reflect one aspect of their culture more strongly, others may favor another. Some may be more down to earth and wordly, others more technologically inclined and modern. Blood, Hunt, and Honor are the canopy of a very old tree rooted by long, branching roots. Above are the Honor Guard for the Council of Matriarchs, and the Council of Elders. The Matriarchs tend to mostly on-world matters, the Elders to off-world matters. This is based on a belief called the Three Bloods.From the RP:[”The Council of Matriarchs dealt with on-world matters because females were the First Blood of any yautja. Blood of the womb. Males dealt with off-world matters because they were often a yautja’s Second Blood, the blood of battle and the hunt. All yautja spent their entire life proving themselves for their next Blood. First, to survive after the womb, violent and uncertain and marked with danger outside of their control. Then through strict discipline and training to become Blooded and spill their own upon their brow to make their mark. The First and Second Blood. It was then the responsibility of both Councils to ensure that all yautja could earn their Third Blood - the blood of death. 

The Third Blood was not judged by Elders or Matriarchs, but by the gods.”]I designed the Honor Guard to reflect Native Middle and South American culture as a quiet nod to the original Alien versus Predator 2004 movie.We hope you enjoy!

isei-silva: You know that friend I was RPing with our Predators/Yautja? Oh yeah, we’re deep in worldbuilding, baby. While we know that P...

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