Blackness
Blackness

Blackness

Biggly
Biggly

Biggly

Colorized
Colorized

Colorized

Coloring
Coloring

Coloring

vertical
 vertical

vertical

sharpen
 sharpen

sharpen

pinks
 pinks

pinks

wear
 wear

wear

hands
 hands

hands

growing
 growing

growing

🔥 | Latest

Apple, Iphone, and Phone: Justin Kaufman @JUSTINMKAUFMAN I remember when I first started coding, looking at stack traces like this thinking, "I'll never understand what this means." Ten years later, I still have no idea what it means. But look at me now! Justin Kaufman's iPhone 11 Pro Max Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max Unity-Phone NumberTwo UnityGfuDeviceworker (35)) 3:CreateRenderPipeline NumberTwo:CreateRende rPipeline): 8x101c552e4 <+: Background JobWorker O (17 Bsckground JobWorker 1 (18) Background Job.Worker 2 (19 Background Job.Worker 3 (20 Background Job.Worker 4 (21) Background Job.Worker 5 (22) Background Job.Worker 6 (2 3 Background JobWorker 7 (24) Background Job.Worker 8 (25) Background Job.Worker 9 (26 Background JobWorker 10 (27) Beckground JebWerker 11 (28) Background Job.Worker 12 t29) x28, x27, Esp, 8-x601 x26, x25, sp, #ex10) x24, x23, [sp, ex28] 22, x21, sp, x303 x28, x19, tsp, aex48] x29, x3e, tsp, a0x50] x29, sp, #@x5e sp. sp, #0x368 x25, xe stp ex101c552e8 <4 8x101c552e0 48 stp ex101c552fe +12>: stp 8x181c55214 <+16 êx1eic552f8 +2>: 8x101c552fc +24? 8x181c55380 <+28>: i8x5e ;8x360 add sub ex101c55384<+32>: ex101c55388 <+36: x8, 6023 x8, [x8, sex2e0] 11 adrp ldr ex101c55310 <+44 13 ldr x8, [x8) x8. [x29, -8x581 x101c55318<+52 ex101e5531e <+563 x8, [x251 x8, ex181e553e4 x8, [x25, aex8) x8, x101c553e w8, tx25, 0x2a x8, [sp, #ex8] ax101e3fcfe 15 +2563 at puProgramsMetal.m ebz Background Job.Worker 13 (30) Background Job.Worker 14 C31) ex101c55320 +68>: ldr +256 at puProgramsMetal.mm 8x101c55324 <+6: cbz Background JobWorker 15 (32) ldrh 10 8x181c55328 +68>: 8x101c5532c +72 ex101c55330 +76 BatchDeleteObjects (33) Loading AsyneRead (34) UnityOfxDeviceWorker (35) 20 str : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13 b1 21 w8, [x25, ex28 x9, [xe, #ex4818] x8, tx9, x8, 1sl #3] ldrt 22 ex101c55338 <+84): êxieic5533c +88> ex101c55340 t92> ex101c55344 96 0 lidb unnamed symbol267755 1dr 24 1db unnamed symbol2729ss. ldur x9, [x8, #exe x18, sp. #8x9 x9, [x1e, exff qe, [x8] 2 ldb unnamed symbol205133 -0x9f 26 13:CreateRenderPipeline) stur ex101c5534c <+184: ldr 4GetidkMTLRenderPipelineStat.. x101c55350 <+188>: qe. tsp, x198 NumberTwo) 29 str 15eCachedPipeline CommonDrawsetup) 7DrawBufferRangesPilatform UnityGfDevice Worker (35)) 3:CreateRenderPipeline 0 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern) invalid 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions for <SplashScreenControler: ex11faa5c20 UnloadTime: 1. 472042 ms 8 non-virtual thunk to GhDeviceM capability Cexi4) "Unable to insert COPY SEND 9:DrawBuffersStereo 10 DrawBuffers) 11RunCommand ) 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex 12 GDericeWorkerAutoreleaseP. Metal: Error shader"s return type is not void (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the vertex shader's return type is not void (null) Met al: Failed to get shader entry point 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not compatible with a HTLPixelFormatInvalid color attachement (nul1) Metal: Failed to get shader entry point ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request Metal: Error 13 RunExt0 14RunD 15Run@fxDeviceWorker ) 16 RunThreadWrapper) e 17 pthresd stsrt com.apple.CoreMotion.MotionThread... Loading PreloadManager (37) CleudJob.Worker O (40) Thread 42 comapple.NSURLConnectionloader.. Thread 44 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD) output typets) or not written by vertex shader (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO) mismatching vertex shader output typels) or not Written by vertex shader (null) (11db) Auto O Filter Fiter All Output 9:56 AM 17 Nov 19 Twitter for Mac Understanding stack traces is an art
Apple, Iphone, and Phone: Justin Kaufman
 @JUSTINMKAUFMAN
 I remember when I first started
 coding, looking at stack traces like
 this thinking, "I'll never understand
 what this means."
 Ten years later, I
 still have no idea what it means.
 But look at me now!
 Justin Kaufman's iPhone 11 Pro Max
 Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max
 Unity-Phone
 NumberTwo
 UnityGfuDeviceworker (35)) 3:CreateRenderPipeline
 NumberTwo:CreateRende rPipeline):
 8x101c552e4 <+:
 Background JobWorker O (17
 Bsckground JobWorker 1 (18)
 Background Job.Worker 2 (19
 Background Job.Worker 3 (20
 Background Job.Worker 4 (21)
 Background Job.Worker 5 (22)
 Background Job.Worker 6 (2 3
 Background JobWorker 7 (24)
 Background Job.Worker 8 (25)
 Background Job.Worker 9 (26
 Background JobWorker 10 (27)
 Beckground JebWerker 11 (28)
 Background Job.Worker 12 t29)
 x28, x27, Esp, 8-x601
 x26, x25, sp, #ex10)
 x24, x23, [sp, ex28]
 22, x21, sp, x303
 x28, x19, tsp, aex48]
 x29, x3e, tsp, a0x50]
 x29, sp, #@x5e
 sp. sp, #0x368
 x25, xe
 stp
 ex101c552e8 <4
 8x101c552e0 48
 stp
 ex101c552fe +12>:
 stp
 8x181c55214 <+16
 êx1eic552f8 +2>:
 8x101c552fc +24?
 8x181c55380 <+28>:
 i8x5e
 ;8x360
 add
 sub
 ex101c55384<+32>:
 ex101c55388 <+36:
 x8, 6023
 x8, [x8, sex2e0]
 11
 adrp
 ldr
 ex101c55310 <+44
 13
 ldr
 x8, [x8)
 x8. [x29, -8x581
 x101c55318<+52
 ex101e5531e <+563
 x8, [x251
 x8, ex181e553e4
 x8, [x25, aex8)
 x8, x101c553e
 w8, tx25, 0x2a
 x8, [sp, #ex8]
 ax101e3fcfe
 15
 +2563 at puProgramsMetal.m
 ebz
 Background Job.Worker 13 (30)
 Background Job.Worker 14 C31)
 ex101c55320 +68>:
 ldr
 +256 at puProgramsMetal.mm
 8x101c55324 <+6:
 cbz
 Background JobWorker 15 (32)
 ldrh
 10
 8x181c55328 +68>:
 8x101c5532c +72
 ex101c55330 +76
 BatchDeleteObjects (33)
 Loading AsyneRead (34)
 UnityOfxDeviceWorker (35)
 20
 str
 : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13
 b1
 21
 w8, [x25, ex28
 x9, [xe, #ex4818]
 x8, tx9, x8, 1sl #3]
 ldrt
 22
 ex101c55338 <+84):
 êxieic5533c +88>
 ex101c55340 t92>
 ex101c55344 96
 0 lidb unnamed symbol267755
 1dr
 24
 1db unnamed symbol2729ss.
 ldur
 x9, [x8, #exe
 x18, sp. #8x9
 x9, [x1e, exff
 qe, [x8]
 2 ldb unnamed symbol205133
 -0x9f
 26
 13:CreateRenderPipeline)
 stur
 ex101c5534c <+184:
 ldr
 4GetidkMTLRenderPipelineStat..
 x101c55350 <+188>:
 qe. tsp, x198
 NumberTwo)
 29
 str
 15eCachedPipeline
 CommonDrawsetup)
 7DrawBufferRangesPilatform
 UnityGfDevice Worker (35)) 3:CreateRenderPipeline
 0
 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error
 (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern)
 invalid
 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions
 for <SplashScreenControler: ex11faa5c20
 UnloadTime: 1. 472042 ms
 8 non-virtual thunk to GhDeviceM
 capability Cexi4) "Unable to insert COPY SEND
 9:DrawBuffersStereo
 10 DrawBuffers)
 11RunCommand )
 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request
 ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex
 12 GDericeWorkerAutoreleaseP.
 Metal: Error
 shader"s return type is not void
 (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the
 vertex shader's return type is not void
 (null) Met al: Failed to get shader entry point
 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request
 Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not
 compatible with a HTLPixelFormatInvalid color attachement
 (nul1) Metal: Failed to get shader entry point
 ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request
 Metal: Error
 13 RunExt0
 14RunD
 15Run@fxDeviceWorker )
 16 RunThreadWrapper)
 e 17 pthresd stsrt
 com.apple.CoreMotion.MotionThread...
 Loading PreloadManager (37)
 CleudJob.Worker O (40)
 Thread 42
 comapple.NSURLConnectionloader..
 Thread 44
 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD)
 output typets) or not written by vertex shader
 (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request
 Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO)
 mismatching vertex shader output typels) or not Written by vertex shader
 (null) (11db)
 Auto O Filter
 Fiter
 All Output
 9:56 AM 17 Nov 19 Twitter for Mac
Understanding stack traces is an art

Understanding stack traces is an art

Fail, Friends, and Fucking: So our local children's hospital re- cently redecorated, but I'm not too sure they really thought things out tygermama: bundibird: tabbystardust: yeahhiyellow: madisactuallyscreeching: wildhaunt: cazador-red: eternal-dannation: jhenne-bean: forlovefromfear: diasporanpapi: youthful-pills: ichigo-hiyoko: mintymaiden: gildatheplant: Literally any other colour would’ve been a better choice guys. I’d like to point out that the colour red has more positive than negative meanings. im sorry but this reply absolutely killed me red can mean whatever the heck you want it to mean, that is never going to change that this straight up looks like they DRAGGED A BLOODY BODY ACROSS THE FUCKING FLOOR 😂 Hi fun fact, colors do have meaning and there is a legit thing called color theory. Red does has more positive connotations than negative like the @mintymaiden said. Red is associated with more love, lust, passion than blood and death just like the chart shows you but If you want, here’s a link for you to check it out yourself. Also, check out “The Designer’s Dictionary of Color” by Sean Adams. Have fun learning something Xoxo -Designer What is Color Theory? I think y’all are missing the point here. You can theorize to Nebraska and back but that doesn’t change my immediate reaction which is that someone is literally dragging a corpse around I like that the presumption here is that “No One On Tumblr Has Heard of Color Theory, Let Me Explain in Depth” rather than simply acknowledging that the VISUAL EFFECTS of this particular color choice, applied in the manner it was, can still amount to “this is a hospital and that looks like blood” like, color theory doesn’t exist in a vacuum. If your design of choice for Blood Red Paint is asymmetric splatters and sploches against the wall, or in this case, a snail trail on the hallway’s floor, an infographic won’t override the viewers’ instinct. this post is the perfect summation of tumblr’s reading comprehension and critical thought abilities Homicide detectives: why are you dragging that bleeding corpse around? Me, an intellectual: well you see it’s basic color theory… @yeahhiyellow I found it. The post. I’ve wanted to show you. Fuck color theory. Omg this is the best post ever 😂 It looks like blood? No it’s cOlOr THeOry Fun fact: if you fail to see how literally anyone looking at this will think “oh no someone dragged a body across the floor”, and instead go on and on about ~color theory~ you are an incompetent designer. Like, literally any designer worth their salt should have looked at the mock-up of this and said “hm,” and then decided “ok maybe let’s keep all the positive elements of Colour Theory red but maybe change the pattern.” Literally anything would have worked. Over-sized footprints. Smiley faces. Arrows. Crawling ivy. Polka dots. Stars. Anything except a blood trail. Yes, theyook like blood trails And I am convinced that the kids in that hospital play “drag the body” with their friends because it would be hilarious
Fail, Friends, and Fucking: So our local children's hospital re-
 cently redecorated, but I'm not too
 sure they really thought things out
tygermama:

bundibird:

tabbystardust:

yeahhiyellow:

madisactuallyscreeching:


wildhaunt:

cazador-red:

eternal-dannation:

jhenne-bean:

forlovefromfear:

diasporanpapi:


youthful-pills:


ichigo-hiyoko:

mintymaiden:

gildatheplant:
Literally any other colour would’ve been a better choice guys.

I’d like to point out that the colour red has more positive than negative meanings.

im sorry but this reply absolutely killed me
red can mean whatever the heck you want it to mean, that is never going to change that this straight up looks like they DRAGGED A BLOODY BODY ACROSS THE FUCKING FLOOR 😂


Hi fun fact, colors do have meaning and there is a legit thing called color theory. Red does has more positive connotations than negative like the @mintymaiden said. Red is associated with more love, lust, passion than blood and death just like the chart shows you but If you want, here’s a link for you to check it out yourself. Also, check out “The Designer’s Dictionary of Color” by Sean Adams. Have fun learning something

Xoxo 

-Designer 
What is Color Theory?


I think y’all are missing the point here.


You can theorize to Nebraska and back but that doesn’t change my immediate reaction which is that someone is literally dragging a corpse around

I like that the presumption here is that “No One On Tumblr Has Heard of Color Theory, Let Me Explain in Depth” rather than simply acknowledging that the VISUAL EFFECTS of this particular color choice, applied in the manner it was, can still amount to “this is a hospital and that looks like blood” 
like, color theory doesn’t exist in a vacuum. If your design of choice for Blood Red Paint is asymmetric splatters and sploches against the wall, or in this case, a snail trail on the hallway’s floor, an infographic won’t override the viewers’ instinct. 

this post is the perfect summation of tumblr’s reading comprehension and critical thought abilities




Homicide detectives: why are you dragging that bleeding corpse around?
Me, an intellectual: well you see it’s basic color theory…


@yeahhiyellow I found it. The post. I’ve wanted to show you.  Fuck color theory.


Omg this is the best post ever 😂
It looks like blood? No it’s cOlOr THeOry

Fun fact: if you fail to see how literally anyone looking at this will think “oh no someone dragged a body across the floor”, and instead go on and on about ~color theory~ you are an incompetent designer. 


Like, literally any designer worth their salt should have looked at the mock-up of this and said “hm,” and then decided “ok maybe let’s keep all the positive elements of Colour Theory red but maybe change the pattern.” Literally anything would have worked.  Over-sized footprints. Smiley faces. Arrows. Crawling ivy. Polka dots. Stars. Anything except a blood trail. 


Yes, theyook like blood trails
And I am convinced that the kids in that hospital play “drag the body” with their friends because it would be hilarious

tygermama: bundibird: tabbystardust: yeahhiyellow: madisactuallyscreeching: wildhaunt: cazador-red: eternal-dannation: jhenne-bean:...

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Bad, Beer, and Life: Guillermo del Toro says he saw a real UFO and it was 'horribly designed' The Shape of Water director Guillermo 2.4K by Laura Hudson/2d thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines The Truth is Out There and It Has Bad Aesthetics Because context actually makes the already great headline even greater: “I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.” The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.” (x) the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING “there is intelligent life out there but it’s really fuckin tacky”
Bad, Beer, and Life: Guillermo del Toro says he saw a
 real UFO and it was 'horribly
 designed'
 The Shape of Water director Guillermo
 2.4K by Laura Hudson/2d
thefingerfuckingfemalefury:

elphabaforpresidentofgallifrey:

doux-amer:

truestoriesaboutme:

dragon-in-a-fez:
imagine you saw an alien spacecraft and your first reaction was to critique its flat color palette and unimaginative lines
The Truth is Out There and It Has Bad Aesthetics

Because context actually makes the already great headline even greater:

“I know this is horrible,” del Toro continues. “You sound like a complete lunatic, but I saw a UFO. I didn’t want to see a UFO. It was horribly designed. I was with a friend. We bought a six-pack. We didn’t consume it, and there was a place called Cerro del Cuatro, “Mountain of the Four,” on the periphery of Guadalajara. We said, ‘Let’s go to the highway.’ We sit down to watch the stars and have the beer and talk. We were the only guys by the freeway. And we saw a light on the horizon going super-fast, not linear. And I said, ‘Honk and flash the lights.’ And we started honking.”
The UFO, says del Toro, “Went from 1,000 meters away [to much closer] in less than a second — and it was so crappy. It was a flying saucer, so clichéd, with lights [blinking]. It’s so sad: I wish I could reveal they’re not what you think they are. They are what you think they are. And the fear we felt was so primal. I have never been that scared in my life. We jumped in the car, drove really fast. It was following us, and then I looked back and it was gone.”
(x)



the same man that made a movie about making giant robots to fight aliens SAW SOME ALIENS, INSULTED THEIR AESTHETIC, and RAN AWAY SCREAMING

“there is intelligent life out there but it’s really fuckin tacky”

thefingerfuckingfemalefury: elphabaforpresidentofgallifrey: doux-amer: truestoriesaboutme: dragon-in-a-fez: imagine you saw an alien spa...